Friday, May 9, 2008

Context

"We are searching for some kind of harmony between two intangibles: a form which we have not yet designed and a context which we cannot properly describe."
- Christopher Alexander

I find that this quote relates quite closely to what we are trying to do with our project. Although we have a design to work from, it is still an unbuilt project and from the images we have to work off it is still quite intangible to us. And then we have the context surrounding it, which is a very board area which we could never explain to it's full extent.

Context refers to a part or parts, which precede, surround, or follow something written or physical. They can also be intimately related and all these things shed light on the certain written or physical something.

There are man different types of context, and even more ways to relate and interpret different contexts. There is also the infamous use of 'out of context' information, which uses information that has been removed from it's surrounding and used in a way to make it mean something else. This introduces the idea of bias and could cause a lack of understanding. For myself, when I was viewing the Falling Water hl2 map, I thought most of the work went into working on making the building and then relying on the viewers previous knowledge of the architectural design to fill in the context. In this example I refer to the lack of physical surroundings, mainly bare uneven surfaces with a tree dabbed here and there, also the history or even the era of the project was not presented in anyway, and general information, apart from the name and architect, was withheld. The lack of context here makes the map seem incomplete and uninteresting.

With the choice of unbuilt architecture it could become hard to do justice to the contextual ideas behind a more famous piece of architecture. If our project was to be aimed at architects, most of our audience would have previous knowledge of the context surrounding the project and freedom of ideas related to context would be limited.

So in regards to our unbuilt architecture, we have a fairly general or intangible context compared with the major of groups. I think this will allow us to progress the project in a way that can relate more directly to ourselves and an outcome that is more personalised and involving for the user, rather than becoming an 'out of context' style design more like a monument or statue dedicated to someone elses idea. Which I think is a very important concept behind using a 3d engine to create architectural designs.

On another note, in our last presentation the importance of our choice in unbuilt architecture was questioned. In researching the context surrounding our choice and the history we found that the project is aimed at providing cheap housing for a high capacity area with comparitively high rents. Here is sydney we are facing the same problem with the pricing of housing increasing all the time. This context in sydney, involves most of the class, who will probably be looking for somewhere to rent in the near future. The importance of our choice comes from the ability to relate the building to our local context, in regards to house pricing, and therefore make it more personal. Also we intend to present how an idea such as market rate housing in an area could be interpreted in and by the context surrounding it.

Related Links


http://www.brainyquote.com/quotes/quotes/c/christophe173202.html
http://www.brainyquote.com/words/co/context147597.html

No comments: